3X3 F2L PDF

  • July 2, 2019

CFOP stands for Cross, F2L, OLL, PLL (Cross, First 2 Layers, Orientation of Last Layer, Permutation of Last Back to 3×3 Videos 0% COMPLETE 9 LESSONS. Collection of F2L (First Two Layers) CFOP method algorithms. Digital cheat sheet tutorial on how to solve 3x3x3 Rubik’s cube. Solution for 3×3 magic cube and. We have to learn two algorithms which are symmetric to each other. We call them Left and Right algorithms.

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F2L Algorithms Page

F2L First 2 Layers is a way of continuing after solving the cross. This database is part of the speedsolving. Instead, a simple U’ before the algorithm means that when you then pair the red-blue corner and edge piece, you avoid affecting the blue-orange pair. Going slowly isn’t better – going faster is better, but you’ll get faster by going slower.

How To Solve The Second Layer Of The Rubik’s Cube (F2L)

Not logged in Create account Log in. Although the idea of slowing down in order to speed up may be counter-intuitive, a useful exercise is to practise F2L at an exaggeratedly slow speed. This step of the cube should be done intuitively, even though there are algorithms for each case, algorithms should 3d3 be used for slower cases. The two sections of the algorithm show the two steps in the same procedure as ff2l – the first bracketed section shows the pairing of the two cubies, and the second section shows the pair being inserted correctly.

I have found that the next step F2L is a huge help for people to understand how to move cubies to where they want them, a skill that they can later use when returning to the cross. But what is life without f2, bit of a challenge every now and then. Another way to solve the ‘F2L’ is by building blocks, common during the first two layers of the Petrus method. There are lots of algorithms for doing this, but I like this one the best.

Why not see how well you can do with the timerand please do get in touch if you have anything you’d like to say, or leave a comment below!

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This step is called CPLLas it aims to permute the corners – that is, move them to their correct positions like this:. If doing the cross on the bottom takes much longer than when doing it on the top, don’t be disheartened! F2L Information Proposer s: All of that being said, I can give you some situations to hopefully make the process easier. An intuitive way of thinking about this situation might produce something like the first algorithm, as it follows the usual principles of pairing the edge and corner piece and inserting them together.

Try to also remember that you probably have two hands.

You might think that this sounds quite challenging, and you’d be right. This leaves you with a very start-stop, stuttery solve as you rapidly perform an algorithm and then stop to find the next one.

Even if you understand the basic ideas above, it isn’t always obvious how best to proceed. Wiki tools Special pages. Being able to recognise it and perform it without thinking will make the task of learning lots of algorithms much, much easier.

In this step, a first-layer corner henceforth referred to as “the corner” and the middle-layer edge above it “the edge” are inserted at the same time into their designated locations “the slot”. While this is also an excellent life tip, some situations are just better handled on a specific side of the cube.

F2L Algorithms – CFOP SpeedSolving F2L #41 Cases

Cross cube state Next state: If you are thinking “how the dickens is anyone supposed to do this in 4. I have gone through each of these situations and chosen algorithms that I think are easy to both perform and learn, but you may feel differently.

Using this algorithm is much faster, as it makes a cross in one go. As above, you might now need 33×3 turn the top layer to realign the corner pieces. However, the second algorithm is much faster to perform, as it is essentially the same few moves performed three times. Here’s a simple example:.

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This might seem like a trivial difference to you, but each little pause adds up, and when 3z3 trying to really push down your solve time every second counts. But the second algorithm is considerably quicker to perform, as you don’t have to adjust your hand position at all.

For each case, there will be a “method” how to convert it to one of the basic cases and an “algorithm” in with a bullet in front of it. Why don’t you give it a try – go to the timer pageset inspection time to 15 seconds and see if you can produce a solution to the cross entirely in your head.

Try practising going from a scrambled cube to completed F2L very slowly, and making sure you have a continuous steady flow. Categories 3x3x3 other substeps. Very slow indeed, about seconds per quarter turn of a face.

Speedcubing Guide | SolveTheCube

PLL gets the same treatment, as we’ll be permuting the corners first and then the edges. If you can intuitively solve every F2L situation you come across then jolly well done, but there are a few cases where there is just a better, faster, much less obvious algorithm to solve it. If you used the second algorithm instead, then the same thing happens to red-blue corner and edge pieces, but now the red-green pieces are much happier and are in a position to be solved much more easily.

The way it works is to split up the steps into two smaller steps each. It simply solves each piece relative to each otherand then places them in one go. I’m going to show you a slightly different way of approaching the last layer, so that you only need to know a few algorithms instead.

Start using the algorithms page to learn each of the PLL algorithms. In this situation, the first algorithm uses the empty space between the red and blue faces to move the red-blue edge piece so it can be easily paired and inserted.